Want to make a new chum Entry area

This is the room: the place of everyone's domain. Here, we mostly chat and do rps! It can even be used for occasional events or a story arc builder. We welcome anyone and everyone (except spammers) with open arms. It should also be noted that not just any topic is up for rigorous debate as we would like to keep the chat civil.

THE HIVE:This hive and area is that of a floating island, with a long gateway to the city,Despite the simplicity of the hive, it's a unique structure within itself, with the building being at the size of a full grown mall, having water systems hidden underneath, where it can be traversed by seadwellers/lizard-like beings/fish-like beings... or maybe even mermaids/mermen!

The living room is salient and large, having attractions to keep the occupants, well... occupied. The right side houses Dave's turntables with instruments stocked nearby (the perfect place for listening to/recording music!) The left side has Terezi's infamous scalemate pile and her courtroom to do trials for the guilty (or innocent).The middle of the room is wide open for game night/movie night, with sofas and couches aligned circularly and a coffee table for placing drinks and food. In the back of the living room diverges into a large kitchen for parties and dining. It has a fridge that automatically restocks snacks, drinks, and faygo for any guests who enjoy such drinks (looking at you, subjugs), the occasional tab and fruit juices. To top it all off, the cabinets are stocked to the brim with alcohol and cocktails. Additionally, there is a music stand and piano to the right of the living room, a stair case to the left leading to the many top floors, and an elevator right near that leading to the lower parts of the hivestem. Outside the hive is a forest, a lake, a garden, and a hill to overlook the city and the mountains.

SECOND FLOOR: The second floor houses many rooms. At the back lies a room dedicated to ectobiology and mechanics, a crack room for drug dealing, and several more amusing places. The left-back area has a spa. There is an art room, a huge library, and a sauna. To the right, there is a work-out room and a hidden door leading to a mysterious room full of potions.

THIRD ROOM: The third room is used primarily to practice combat, targeting, and letting out frustration; it's the perfect place to train. Some use it for strifing, as to considerately not break anything on the bottom or second floor.

FOURTH FLOOR: An area used as a computer room or something else, if you're into that.

BACKYARD: In the back area would be the forest of lost souls, the living and hiding grounds for many beings. There is a wide rink for animal hunting and food gathering, a beach, a lake, apple trees for foraging, as well as a bridge that leads to the park and city. The bridge is built like a long stairway arch, and it has an accompanying suspendible slide to suit the tastes of our more intrepid travelers.

COLONY: This world is home to many creatures: trolls, humans, and others alike. Some guests are increasingly different, such as carapacians and lizard-people. The universe hosts cherubs, skeletons, wizards, etc. It's almost unavoidable that the void like area will be warring at some point. Many may not know of its origins, though it is said the place is a mixture of both a suspendible vast white void that the users can mold to their liking, besides the couch. There is always a couch in the void, no matter what anyone does or tries to do to it; the couch is always there, ever present and indestructible, the universal couch... The setting is susceptible to anomalies and multiverse breaches as well as matter transference (not much is known regarding how, but there have been speculations about the glitches that appear randomly). Wandering individuals appear from time to time, coming from either alternate or current timelines or that of a dream bubble (depends on the users' perspectives).

This world has had many chaotic adventures in the past, and it will hopefully continue on this crazy path as newcomers begin make this their home.